Physics guide

Kinematics Equations: Which One to Use and When

Choose the right kinematics equation from the variables you know, then follow worked constant-acceleration examples with signs, units and checks.

A car shown at successive times above a velocity-time graph and kinematics variable cards

The fastest way to choose a kinematics equation is to list five variables—initial velocity, final velocity, acceleration, time and displacement—then select the equation that does not contain the variable you neither know nor need.

That method works for one-dimensional motion with constant acceleration. It is more reliable than matching a problem to a memorized example because it turns equation choice into a short elimination process.

The five kinematics variables

This guide uses the following symbols:

Symbol Meaning SI unit
uu initial velocity m/s\text{m/s}
vv final velocity m/s\text{m/s}
aa constant acceleration m/s2\text{m/s}^2
tt elapsed time s\text{s}
Δx\Delta x displacement, or xx0x-x_0 m\text{m}

Some textbooks write v0v_0 instead of uu and xx0x-x_0 instead of Δx\Delta x. The physics is identical.

The constant-acceleration restriction matters. OpenStax’s high-school physics text states that these kinematic equations describe motion with constant acceleration and recommends listing knowns and unknowns before choosing an equation.

The four equations and the variable each omits

Equation Variable omitted Best clue
v=u+atv=u+at Δx\Delta x displacement is not given or needed
Δx=ut+12at2\Delta x=ut+\frac{1}{2}at^2 vv final velocity is not given or needed
v2=u2+2aΔxv^2=u^2+2a\Delta x tt time is not given or needed
Δx=u+v2t\Delta x=\frac{u+v}{2}t aa acceleration is not given or needed

The last equation uses average velocity, (u+v)/2(u+v)/2, which equals the arithmetic mean of the initial and final velocities only when acceleration is constant.

Different courses count the equations differently because they may include definitions or position formulas separately. Do not worry about whether your sheet says three, four or five equations. Compare the variables in the equation with the quantities in the problem.

A decision guide for choosing the equation

  1. Choose a positive direction. Right or upward is common, but consistency matters more than the choice.
  2. Translate words into variables. “Starts from rest” means u=0u=0. “Stops” means v=0v=0.
  3. List the known values with signs and units. Do not substitute yet.
  4. Circle the target. Identify exactly one value the question asks you to find.
  5. Cross out the unwanted variable. It is neither known nor requested.
  6. Pick the equation that omits it. The remaining equation should contain the target and known values only.

For example, if a braking problem gives uu, vv and aa and asks for Δx\Delta x, time is the unwanted variable. Use v2=u2+2aΔxv^2=u^2+2a\Delta x because it omits tt.

If no equation contains only one unknown, you may need two equations in sequence. That is normal. OpenStax University Physics notes that problems with two unknowns require enough independent equations to solve both.

Worked example 1: final speed after accelerating

Problem: A cyclist travels at 4.0 m/s4.0\text{ m/s} and accelerates uniformly at 1.5 m/s21.5\text{ m/s}^2 for 6.0 s6.0\text{ s}. Find the final velocity.

List the variables:

  • u=4.0 m/su=4.0\text{ m/s}
  • a=1.5 m/s2a=1.5\text{ m/s}^2
  • t=6.0 st=6.0\text{ s}
  • target: vv
  • unwanted variable: Δx\Delta x

Choose the equation that omits displacement:

v=u+atv=u+at

Substitute:

v=4.0+(1.5)(6.0)=13.0 m/sv=4.0+(1.5)(6.0)=13.0\text{ m/s}

Answer: The final velocity is 13.0 m/s13.0\text{ m/s} in the positive direction.

Check: positive acceleration acts in the direction of motion, so the final speed should be greater than the initial speed.

Worked example 2: stopping distance without time

Problem: A motorcycle travels at 22.0 m/s22.0\text{ m/s} and brakes with constant acceleration 4.50 m/s2-4.50\text{ m/s}^2. How far does it travel before stopping?

Choose forward as positive:

  • u=22.0 m/su=22.0\text{ m/s}
  • v=0v=0
  • a=4.50 m/s2a=-4.50\text{ m/s}^2
  • target: Δx\Delta x
  • unwanted variable: tt

Use the equation without time:

v2=u2+2aΔxv^2=u^2+2a\Delta x

Solve for displacement:

Δx=v2u22a\Delta x=\frac{v^2-u^2}{2a} Δx=0222.022(4.50)=53.8 m\Delta x=\frac{0^2-22.0^2}{2(-4.50)}=53.8\text{ m}

Answer: The motorcycle travels approximately 53.8 m53.8\text{ m} while braking.

Both the numerator and denominator are negative, so the displacement is positive. A negative distance here would warn you that the sign convention was applied inconsistently.

Worked example 3: runway motion needs two equations

Problem: An aircraft starts from rest and accelerates uniformly at 3.20 m/s23.20\text{ m/s}^2 for 12.0 s12.0\text{ s}. Find its takeoff speed and displacement along the runway.

Known values:

  • u=0u=0
  • a=3.20 m/s2a=3.20\text{ m/s}^2
  • t=12.0 st=12.0\text{ s}

First find final velocity using v=u+atv=u+at:

v=0+(3.20)(12.0)=38.4 m/sv=0+(3.20)(12.0)=38.4\text{ m/s}

Then find displacement. Because vv is not required in the displacement equation, use:

Δx=ut+12at2\Delta x=ut+\frac{1}{2}at^2 Δx=0+12(3.20)(12.0)2=230.4 m\Delta x=0+\frac{1}{2}(3.20)(12.0)^2=230.4\text{ m}

Answer: The aircraft reaches 38.4 m/s38.4\text{ m/s} after traveling 230.4 m230.4\text{ m}.

As a cross-check, constant acceleration gives an average velocity of (0+38.4)/2=19.2 m/s(0+38.4)/2=19.2\text{ m/s}. Then (19.2)(12.0)=230.4 m(19.2)(12.0)=230.4\text{ m}, matching the result.

Worked example 4: vertical motion and signs

Problem: A ball is thrown straight upward at 18.0 m/s18.0\text{ m/s}. Ignoring air resistance, how high does it rise above the release point?

Choose upward as positive. At the highest point, the ball’s velocity is momentarily zero, but gravity still accelerates it downward:

  • u=18.0 m/su=18.0\text{ m/s}
  • v=0v=0
  • a=9.8 m/s2a=-9.8\text{ m/s}^2
  • target: Δy\Delta y
  • unwanted variable: tt

Use the equation without time:

v2=u2+2aΔyv^2=u^2+2a\Delta y Δy=0218.022(9.8)=16.5 m\Delta y=\frac{0^2-18.0^2}{2(-9.8)}=16.5\text{ m}

Answer: The ball rises approximately 16.5 m16.5\text{ m}.

For two-dimensional launches, use the equations separately on each axis. The complete component method appears in our guide to projectile motion problems.

How word clues translate into variables

Wording in the problem Translation
starts from rest u=0u=0
comes to rest or stops v=0v=0
dropped u=0u=0 vertically
constant speed a=0a=0
accelerates opposite the positive direction a<0a<0
highest point of vertical motion vy=0v_y=0, but ay=ga_y=-g
returns to its starting position Δx=0\Delta x=0 for the whole trip

“Decelerates” does not automatically mean acceleration is negative. Acceleration is negative only if it points in your chosen negative direction. An object moving left can slow down with positive acceleration.

Common kinematics mistakes

Using the equations when acceleration changes

These formulas assume constant acceleration. If acceleration varies with time, you may need graphs, calculus or a piecewise analysis.

Mixing distance and displacement

Displacement includes direction and may be zero after a round trip. Total distance cannot be negative and may be larger than the magnitude of displacement.

Losing the sign convention

Write the positive direction before assigning signs. If upward is positive, both a downward velocity and gravitational acceleration are negative.

Choosing an equation with two unknowns

An equation may contain the target but still be inefficient. Prefer the equation that contains your target, your knowns and no extra unknown.

Dropping units

Units catch errors. In v=u+atv=u+at, acceleration times time has units (m/s2)(s)=m/s(\text{m/s}^2)(\text{s})=\text{m/s}, matching velocity.

Assuming zero velocity means zero acceleration

At the top of a vertical throw, velocity is zero for an instant while acceleration remains 9.8 m/s2-9.8\text{ m/s}^2. Velocity describes motion; acceleration describes how velocity changes.

A 20-second answer check

  • Does the sign match the direction you described?
  • Are the units correct for the target quantity?
  • Should the object be speeding up or slowing down?
  • Is a leg of the calculation based on constant acceleration?
  • Does a second equation or average-velocity check reproduce the result?

If a photographed problem gives you several values and you are unsure which are relevant, SolveTap’s free physics problem solver lists the knowns and unknowns before selecting an equation. Use that selection as a check, then practice the same omit-the-unused-variable method yourself.

Frequently asked questions

What is the easiest way to remember which kinematics equation to use?

Do not memorize a separate story for each equation. Memorize which variable each equation omits, then cross out the quantity you neither know nor need.

Are SUVAT equations the same as kinematics equations?

In introductory mechanics, SUVAT commonly refers to the constant-acceleration equations using displacement ss, initial velocity uu, final velocity vv, acceleration aa and time tt.

Can I use kinematics equations for projectile motion?

Yes, when air resistance is ignored and acceleration is constant. Apply them separately in the horizontal and vertical directions, linked by the same time.

Why are there sometimes three equations and sometimes five?

Textbooks group average-velocity definitions and position equations differently. The useful question is not the count; it is whether the selected equation is valid for constant acceleration and connects the knowns to the target.